
Outlined story, wrote dialogue and helped manage the production of a visual novel over the course of around 1 month of development time.
THE EYE
(2018)
The Eye tells the story of a disappearance in Ireland, a detective from New York, and a supernatural curse with an upside. The game was a collaboration between myself and 4 other creators, including project manager/writer/character-&-background artist Emma Raine, writer/designer/UI artist Ian Ouellette, writer/designer McKay Hartwell and programmer Oscar Ngan.
On this project, I was responsible for...
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Writing 4 scenes of the game and select character concept documents, as well as supplemental writing for other scenes game-wide
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Editing the writing across the entire game, alongside other writers
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Producing task lists and schedules to aid in the production management process
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Researching Celtic mythology and modern Ireland to help foster a realistic sense of setting
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Collaborating with a visual artist to determine what art assets were needed
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Learning to write dialogue and create code for the Fungus Unity plugin